github.io, where is your GitHub username. Once you have downloaded and installed GitHub Desktop, navigate to the “Preferences” screen and ensure that you are logged into your GitHub account.Ĭreate the repository that will contain your Jekyll site by navigating to this link or clicking on the dropdown menu at the top right of any page while logged into GitHub and clicking on “New repository”. We will be using GitHub Desktop to import our Jekyll theme, make changes to the theme, and publish blog posts. GitHub Desktop allows you to interface with your GitHub repositories without having to use the command line. The free pricing plan is more than enough for our purposes. Navigate to GitHub and click on “Sign up” at the top right to create your account. To get your Jekyll site hosted on GitHub Pages, you will need to create a GitHub account if you do not have one already. ![]() Having programming ability is not required for this guide. This guide will walk you through the process of creating your GitHub account, choosing a Jekyll theme, making changes to your Jekyll theme, and publishing blog posts. It will be under a unique domain name, and you will have complete control over your site. "Use source control or you will be really sad sooner or later.How to Deploy a Jekyll Site Using GitHub Pagesīy the end of this guide, you will have a blog or personal website that looks something like this. It is only simple economics that you must expend as much effort into backing it up as you feel the work is worth in the first place. Generally setting Unity up (includes above. Share/Sharing source code between projects: ![]() ![]() Using fine-grained source control as you work to refine your engineering: Here's how I use git in one of my games, Jetpack Kurt: Personally I use git as well (completely outside of Unity) because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.).Īs far as configuring Unity to play nice with git, keep this in mind: and so on).īravo for getting on the source control track. Instead google in the context of the tool you're using (if sourcetree, include sourcetree in your search. ignore file, and being sure to setup unity serialization to be in text mode and not binary mode). Git is git regardless of Unity (outside of what you may want to include in your. For example if you're using the git tool built into Visual Studio you should be referring to Visual Studio for how to use it.Īlso if you need to google about it I would avoid referencing "unity" in any way. What you should be doing is going to the documentation for the git ui that you're using to get specifics about how to do it in yours. The answers to your questions are going to be specific to what you use for interacting with git.ġ) you "commit" the changes to your local repository and then "push" those changes to the remote (github).Ģ) you "checkout" the commit you want to revert to I like that it supports a gui method of doing most everything but has a quick entry to the terminal in the upper right which is nice in Win10). well there is the terminal/command prompt way of using git (interacting with git directly), or a GUI wrapper around git (of which there are many. This is less a unity problem and more a git problem.Īs for using git.
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